Data Server

In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called “clients“. This architecture is called the client–server model. Servers can provide various functionalities, often called “services”, such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device.[1] Typical servers are database serversfile serversmail serversprint serversweb serversgame servers, and application servers.[2

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Description

History

The use of the word server in computing comes from queueing theory,[3] where it dates to the mid 20th century, being notably used in Kendall (1953) (along with “service”), the paper that introduced Kendall’s notation. In earlier papers, such as the Erlang (1909), more concrete terms such as “[telephone] operators” are used.

In computing, “server” dates at least to RFC 5 (1969),[4] one of the earliest documents describing ARPANET (the predecessor of Internet), and is contrasted with “user”, distinguishing two types of host: “server-host” and “user-host”. The use of “serving” also dates to early documents, such as RFC 4,[5] contrasting “serving-host” with “using-host”.

The Jargon File defines “server” in the common sense of a process performing service for requests, usually remote, with the 1981 (1.1.0) version reading:

SERVER n. A kind of DAEMON which performs a service for the requester, which often runs on a computer other than the one on which the server runs.

Operation

A network based on the client–server model where multiple individual clients request services and resources from centralized servers

Strictly speaking, the term server refers to a computer program or process (running program). Through metonymy, it refers to a device used for (or a device dedicated to) running one or several server programs. On a network, such a device is called a host. In addition to server, the words serve and service (as verb and as noun respectively) are frequently used, though servicer and servant are not.[a] The word service (noun) may refer to either the abstract form of functionality, e.g. Web service. Alternatively, it may refer to a computer program that turns a computer into a server, e.g. Windows service. Originally used as “servers serve users” (and “users use servers”), in the sense of “obey”, today one often says that “servers serve data”, in the same sense as “give”. For instance, web servers “serve [up] web pages to users” or “service their requests”.

The server is part of the client–server model; in this model, a server serves data for clients. The nature of communication between a client and server is request and response. This is in contrast with peer-to-peer model in which the relationship is on-demand reciprocation. In principle, any computerized process that can be used or called by another process (particularly remotely, particularly to share a resource) is a server, and the calling process or processes is a client. Thus any general-purpose computer connected to a network can host servers. For example, if files on a device are shared by some process, that process is a file server. Similarly, web server software can run on any capable computer, and so a laptop or a personal computer can host a web server.

While request–response is the most common client-server design, there are others, such as the publish–subscribe pattern. In the publish-subscribe pattern, clients register with a pub-sub server, subscribing to specified types of messages; this initial registration may be done by request-response. Thereafter, the pub-sub server forwards matching messages to the clients without any further requests: the server pushes messages to the client, rather than the client pulling messages from the server as in request-response.[6]

Hardware

rack-mountable server with the top cover removed to reveal internal components

Hardware requirement for servers vary widely, depending on the server’s purpose and its software. Servers are more often than not, more powerful and expensive than the clients that connect to them.

Since servers are usually accessed over a network, many run unattended without a computer monitor or input device, audio hardware and USB interfaces. Many servers do not have a graphical user interface (GUI). They are configured and managed remotely. Remote management can be conducted via various methods including Microsoft Management Console (MMC), PowerShellSSH and browser-based out-of-band management systems such as Dell’s iDRAC or HP’s iLo.

Large servers

Large traditional single servers would need to be run for long periods without interruption. Availability would have to be very high, making hardware reliability and durability extremely important. Mission-critical enterprise servers would be very fault tolerant and use specialized hardware with low failure rates in order to maximize uptimeUninterruptible power supplies might be incorporated to guard against power failure. Servers typically include hardware redundancy such as dual power suppliesRAID disk systems, and ECC memory,[10] along with extensive pre-boot memory testing and verification. Critical components might be hot swappable, allowing technicians to replace them on the running server without shutting it down, and to guard against overheating, servers might have more powerful fans or use water cooling. They will often be able to be configured, powered up and down, or rebooted remotely, using out-of-band management, typically based on IPMI. Server casings are usually flat and wide, and designed to be rack-mounted, either on 19-inch racks or on Open Racks.

These types of servers are often housed in dedicated data centers. These will normally have very stable power and Internet and increased security. Noise is also less of a concern, but power consumption and heat output can be a serious issue. Server rooms are equipped with air conditioning devices.

Clusters

server farm or server cluster is a collection of computer servers maintained by an organization to supply server functionality far beyond the capability of a single device. Modern data centers are now often built of very large clusters of much simpler servers,[11] and there is a collaborative effort, Open Compute Project around this concept.

Appliances

A class of small specialist servers called network appliances are generally at the low end of the scale, often being smaller than common desktop computers.

Mobile

A mobile server has a portable form factor, e.g. a laptop.[12] In contrast to large data centers or rack servers, the mobile server is designed for on-the-road or ad hoc deployment into emergency, disaster or temporary environments where traditional servers are not feasible due to their power requirements, size, and deployment time.[13] The main beneficiaries of so-called “server on the go” technology include network managers, software or database developers, training centers, military personnel, law enforcement, forensics, emergency relief groups, and service organizations.[14] To facilitate portability, features such as the keyboarddisplaybattery (uninterruptible power supply, to provide power redundancy in case of failure), and mouse are all integrated into the chassis.